y

Μετακινείστε το σημείο L

A

L

K

R

M

Q

R_2

R_1

Q_1

Q_2

L_2

L_1

λ

N

x

y

(0,y)

(-\sqrt{-py},y)

Eχουμε \ τον \; αλγεβρικό \; μετασχηματισμό \; (0,y)→\left(-\sqrt{-py},y   \right) 

L

R

y

x

D

U

V

διευθετούσα

διευθετούσα

διευθετούσα

εστία

εστία

Μετασχηματισμός

Μεταβλητή x = μήκος του τμήματος RL

Μεταβλητή y = μήκος του τμήματος AL

x=\sqrt{cy}

Μ

Μ

A

L

R

K

M

R

y

x

A

L

K

M

R

LK = 2.2 (slider from 0 to 5)
Α = Point(xAxis)
f = OrthogonalLine(Α, xAxis)
L = Point(f)
Β = Point(f)
c = Circle(L, 4)
Δ, Ε = Intersect(c, f)
h = Segment(L, Δ)
Θ = (8.486585865981528, 4.6256185232833245)
Ι = (23.350365030461976, 4.640663045240925)
Κ = Intersect(f, h)
Λ = Intersect(f, h)
Μ = Intersect(f, h)
Ν = Intersect(f, h)
d = Circle(L, LK)
Ξ, Ο = Intersect(d, f)
Π = Point(f)
Ρ = Midpoint(Ξ, Π)
e = Circle(Ρ, Π)
g = OrthogonalLine(L, h)
Ζ, Η = Intersect(e, g)
t1, γ, X, ζ = Polygon(Π, Ζ, L)
t2, ξ, ζ_1, γ_1 = Polygon(Ζ, L, Ξ)
α = Angle(Ξ, Ζ, Π)
t3, π_2, γ_2, Y = Polygon(L, Η, Π)
t4, η_1, γ_3, ξ_1 = Polygon(L, Ξ, Η)
δ = Angle(Π, Η, Ξ)
i = Ray(Ζ, Π)
j = Ray(Η, Π)
ε = Angle(Ζ, Π, L)
η = Angle(Ξ, Ζ, L)
k = Ray(Ξ, Ζ)
l = Ray(Ξ, Η)
Σ = (2.36739052702617, 4.857078245726579)
Τ = (2.840662741417944, 6.247315375502407)
m = OrthogonalLine(Τ, ζ)
n = OrthogonalLine(Σ, ζ)
Υ = Point(m)
Φ = Point(n)
Χ = Intersect(f, n)
Ψ = Intersect(f, m)
θ = Angle(Ψ, Χ, Σ)
ι = Angle(Π, Ψ, Τ)
κ, λ_1, μ = InteriorAngles(t1)
ν, ο, ρ = InteriorAngles(t1)
Γ = Point(g)
p = OrthogonalLine(Π, f)
Ω = Point(p)
u = Vector(Π, Ω)
Α_1 = Point(f)
v = Vector(Π, Α_1)
a = false
b = false
Β_1 = (-4.117490742749071, 4.446260674722692)
Γ_1 = (0.07356226777728309, 4.446260674722692)
Δ_1 = Point(g)
q = OrthogonalLine(Δ_1, g)
Ε_1 = Point(g)
w = Vector(Δ_1, Ε_1)
Ζ_1 = Point(q)
r = Vector(Δ_1, Ζ_1)
s = LineBisector(L, Ξ)
Η_1 = Intersect(f, ζ_1)
Θ_1 = Intersect(s, f)
t = LineBisector(Θ_1, Ξ)
f_1 = LineBisector(Θ_1, L)
Ι_1 = Intersect(f_1, f)
Κ_1 = Intersect(t, f)
g_1 = Ray(L, Γ)
h_1 = OrthogonalLine(Θ_1, f)
o = false
a_1 = false
b_1 = false
c_1 = false
i_1 = Ray(Ζ, Ξ)
j_1 = Line(Π, Ξ)
Λ_1 = Point(j_1)
k_1 = Segment(Ζ, L)
l_1 = Segment(L, Π)
κείμενο32: "x=" + X + ""
κείμενο33: "y=" + Y + ""
m_1 = Ray(L, Ζ)
Μ_1 = Point(j_1)
Π' = Mirror(Π, j_1)
Ζ' = Mirror(Ζ, j_1)
L' = Mirror(L, j_1)
t1', l', π', ζ' = Polygon(Π', Ζ', L')
Ζ'_1 = Mirror(Ζ, j_1)
L'_1 = Mirror(L, j_1)
Ξ' = Mirror(Ξ, j_1)
t2', ξ', ζ'_1, l'_1 = Polygon(Ζ'_1, L'_1, Ξ')
n_1 = Ray(Ζ', Π)
p_1 = Ray(Ζ', Ξ)
Ν_1 = (0.31052028959101197, 6.255483891836483)
Ξ_1 = (0.2776235641348358, 4.336508240226188)
q_1 = Line(Ν_1, Ξ_1)
εικ2' = Mirror(εικ2, q_1)
Ο_1 = (2.0634074365019344, 4.849653345917294)
Π_1 = (2.7354607938573996, 4.883256013785068)
Ρ_1 = (2.0634074365019344, 6.092952057024918)
Σ_1 = (2.0634074365019344, 4.312010660032916)
Τ_1 = (2.0410056579234186, 3.8639750884626016)
r_1 = Segment(Ζ', Π)
β = Angle(Π, Ζ', Ξ)
λ = Angle(Ξ, L, Ζ')
s_1 = Line(Π, k_1)
Υ_1 = Point(s_1)
u_1 = Vector(Π, Υ_1)
Φ_1 = Point(j_1)
v_1 = Vector(Π, Φ_1)
Χ_1 = (-2.643969899501257, 4.387845969774298)
Ψ_1 = (-2.657713159673571, 3.631966660296999)
Ω_1 = (-2.6851996800182, 3.1784390746106213)
Α_2 = (-2.602740118984314, 5.872118068384266)
Β_2 = (-3.537281810701692, 4.45656227063587)
t_1 = Ray(L, Ζ')
Γ_2 = (6.8814837259298445, 8.619395776829949)
Δ_2 = (6.8814837259298445, 1.619953371070168)
Ε_2 = (-4.970703846674088, 2.587478887201104)
Ζ_2 = (3.7672609708834104, 2.5421261286324666)